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I could just need to use the steam version but i hate the steam version so uh yeah. Most isnt needed i just need the override option. Hardware (please complete the following information): Oculus Rift S wont work with SteamVR playspace mover. Software (please complete the following information): seems to be tied in with doing full body and using oculus for me order of launch needs to be: Oculus, Steam VR, OVR, Vive Trackers. Playspace mover doesn't work unless you grab one of the points specifically Ive been trying to get space drag to work in VRchat for the last few days but the bindings just dont seem to do anything, no matter what I set things to.
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I heard through the grape vine that PlayspaceMover will not function properly with the avatar following your perspective unless you had full body tracking. Like seen in the picture (this is a fullbody functional avatar btw). It would follow me on the X and Y axis, but not the Z, like if I went into the air, I would see my avatar stay on the ground. However, it did not function as intended because although I could rapidly alter my perspective, my avatar itself would not follow me. I strictly adhered to this YT tutorial for guidance: And after many frustrating attempts of troubleshooting, I eventually got PlayspaceMover to work within VRChat. So I spent 90 minutes last night installing OpenVR Input Emulator, OpenVR Advanced Settings, and PlayspaceMover for VRChat because why not? I had gotten my HTC Vive recently and I had already played hundreds of hours of VRChat on desktop, so I wanted to take full advantage of the thing. Official Subreddit - by VRChat Staff (set to private)įeature Requests & Bug Reports Community: Avatar and World requests must go in green pinned posts.įollow Reddit's Content Policy Official Links:.Posts by users exceeding once per day are subject to removal at moderator discretion.Self promotion of content hosted outside of Reddit (YouTube channel, Twitch, Instagram, etc) limited to once per month if active on the subreddit (specifically comments) and once per three months if not.Do not use this subreddit to question moderation of another social platform. VRchat, the VRchat discord, and this subreddit have similar community standards.No VRChat Account Sharing or Ban Evasion.No solicitation/commission that's not self post in excess of once per three month.I have gotten Playspace mover working fine but it is nothing without the fake trackers. OpenVR Playspace Mover and Input Emulator used to be capable of spawning fake trackers so you could fly in VRChat, fooling the game that you had full body.
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No Asset Reverse Engineering, Stealing, Extraction, or "Ripping" Content I came back recently and can not find this working anymore.No Disclosure of Personal Information - “Doxxing”, “Personal Information”, “Callout”, “Naming and shaming”.No Impersonation of VRChat Employees or Subreddit Mods.Because if this I use the older version that. I noticed a new version of playspace mover is out, but the setup is very deferent and I cannot figure it out. (Must be 13 or older to use the VRChat program) However, ever since I got wireless, playspace mover refuses to work, so I have to use the vive advanced settings to manually change my playspace height when needed which is very annoying. Be 18 or older to participate in the subreddit.Nth Rule - Follow the VRChat Community Guidelines - This subreddit is here to support the VRChat app so will respect the rules of the developers. Please read the full Subreddit Rules for more detail Tho the Calibration isnt as high quality as the original Space Calibrator, tho with CC, it irons itself out. Works pretty good so farLil bit jittery but seems like itll be smoothed out in a future iteration.Works with all my trackers and Knuckles on my Reverb G2. vr-academy, suggestions, opinion, issue, accessory. The VRChat Sub stands against extortionate API prices. Continuous Calibration introduced in a Branch of OSC. Has anyone been using playspace mover the pimax It’s a great tool on the vive however I can’t get it to work on the Pimax currently, has anyone found a way for it to work OpenMR Community Playspace Mover.